Streaming 101, Planning, Preparing, and Launching Your Steam Pt. B

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These are a continuation of my notes from a presentation offered by Life the Universe Everything mini, online convention. Presenter was Brad Bigley. Any misinformation is the fault of the note taker.

 

Maim platform comparison:

Twitch:

  • Robust features, mature, popularity = info available
  • Well support by customer support
  • Users can find you
  • Stable
  • Saturated
  • Lack of discoverability,
  • Impossible partner path.

YouTube:

  • Goggle Empire
  • Channel subscriptions,\go gated tires.
  • Automatic VOC and post editing options.
  • Poor ui for viewers is tough to navigate
  • Awkward scheduling/ go live process
  • Heavy auto-moderations
  • Clunky integration.

Facebook

  • Facebook integrations – one of the most heavily used.
  • Discoverability> easy to find.
  • Paid reach options
  • Aggressive ‘acquisition’ phase
  • Gaming creator easy to get iot so you can monetize your stream.
  • Poor development> lagging
  • Frequent error in multi – steaming
  • Poor chat options
  • Chabot gated
  • Selective partner tier.

Obs client:

  • Fee unlimited
  • Popular/wealth of resources
  • Plenty of community support.
  • Tons of integration’s
  • Limited ‘official support

Xplit:

  • Paid support come with expectations\simplified use and official support channels
  • Account features ‘bload’ e.g. camera blue removed
  • Paid only $230 USD lifetime.

Steam labs:

  • Stream deign market place
  • Steam lbs integration
  • Browser-based unnecessary resource intensive (system hot)
  • Adds a paid their to come free platform
  • Awful intergrade ability

Retreat. Io

  • Multi-steam to platforms
  • Very limited at free tier
  • No fb coming integrations until paid
  • Frequent go-loie error.
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