World building:

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This is a panel from one of the Life the Universe and Everything symposiums.  Any inaccuracies or misinformation in any of these notes is the fault of the note taker.

  • Build your planetary system first.
  • You need to follow the laws of physics.
  • Learn how cloud and moisture is influenced by the topology of the land.
  • You can rely upon the world will to build the world or you can create a new world of stiffer you have to set it up.
  • Don’t be intimidated if everything is wrong don’t be afraid to create.
  • Look for real-world analogies or associations.
  • One author based her werewolf culture on hunter-gatherer cultures.
  • Space need to determine faster than light travel.
  • Use the possible means immediate life medication.
  • Draw a map of your world. So you can do consistent with how people move around. This includes the map of a space station or even a room.
  • If you have a world where the rivers go upstream need to base that reading the book you need to set up sense of place for the blocking of your characters.
  • You can show how your world works as seen through the eyes your characters.
  • The story depicts the tip of the iceberg of you world building and much of it is the iceberg underneath the water and is unseen.
  • Research weather patterns and influences.
  • Have your world play a role in your story.
  • Other influences on the world will be religion, economics, philosophy influences excited come up with an idea I think I’ll make a different and include sensory details since.
  • If you have characters that don’t show emotion and taking vows may not be something that is that involves emotion.
  • Book: locked in.
  • Keep a record of the laws and details of the characters to follow.
  • If characters deviate from their behavior, you need a logical reason.
  • When writing your stories show consistency of emotions.
  • Is your world have music is there a restriction on music and if so, why?
  • Seek out books on meteorology that can discuss weather patterns and find.

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